Thursday, March 12, 2009

Session 5: Peer Production in Online vs. In Person Formats

Over the past few semesters, I have participated in quite a few group projects. Typically we have about 4-6 members, and over the course of a few weeks, we put together a research paper or presentation. The single most frustrating aspect of group work is trying to get everybody in sync with schedules, goals, and communication. We've tried everything from meeting in person to sending attachments via e-mail. Because we all lead lives that are so diverse, it's difficult to make group work productive in the 30 minutes we might see each other after class.

This semester, I stumbled into a fairly recent tool created by Google. Google Documents allows group members to create a document, much like Microsoft word applications, that can be shared between 200 collaborators and edited by 10 people at any given time (See Figure: Google Doc home). This opens up an interesting opportunity for compiling group work. Although not a social network in the traditional sense, I suggest that Google Docs fits the profile for our topic this week concerning peer production on a much more simplistic level.


Strengths and Weaknesses
This model of peer production was an interesting counter to traditional formats. Because we had to depend on the online document for creating this project, more emphasis was placed on negotiating acceptable contributions, norms for timeliness and quality of information, and constructing positive criticism--all elements of HWPP (Haythornthwaite, 4). It revealed and supported a a couple major strengths and weaknesses presented in the readings.

Online peer production's strength lies in the freedom to contribute based on schedule and expertise of the user. Members can contribute at any time of the day, with any contribution they see fit. Because the availability of the project is increased while the project sections can be broken into smaller increments, barriers to contribution are lowered. Haythornthwaite suggests that "the larger the granules the more is required of each contributor, the smaller the set of agents who wil be willing and able to take a crack at the work" (5). This seems to be true for traditional formats as well. Face-to-face meetings tend to be brutally long, and group members often have nothing to say about a particular point in the project. This leads to disinterest and lack of motivation for contribution. If too much is covered in one setting, group members are burdened by the scope of the project. It does not play into each member's strengths. Timing is also an issue, as it it difficult to schedule meetings that last more than 1 hour at a time.

Because online formats allow users to contribute at their own pace, at any time of the day, members are more likely to contribute quality work. Also, members can focus on areas of the project that play most into their expertise. This increases motivation and endurance for completing the project. When members don't have to take on too much of the project, the entry barriers lower and the project gets done more efficiently. Google Docs allowed each member of my group to participate on their own schedules. Members would leave comments and make edits according to the information they could provide (See Figure: comments made on the Google doc at two different times). This saved time an effort because members did not need to work face-to-face or carve out significant time to work on the project together. Our work was done more efficiently because members contributed when they had the mind and means to participate.


However, this also leads to a particular weakness for online formats of peer production. As stated by Duguid, "With granularity set so low, individual contributions need have no overview of the piece, no awareness of where it begins and ends, and how it gets from one to the other, and no sense of obligation to the overall balance" (14). Because of the trend for making social networks personalized, individual preference and bias gets in the way of developing a quality product. For instance, as our group made edits to the Google Doc, I noticed a strong discord for the flow and voice of the article. There was instances where two of us would be editing the same section, making sentences completely incoherent.

This issue would not happen with traditional offline collaboration. Because the group discusses the information that is needed within the project, there is a much broader understanding of the overall goal. There is balance within the document because each group member shapes and molds ideas together before even putting it to paper. Two conflicting ideas can be worked out and discussed, where with online formats, users can edit or revise without regard. Users also tend to edit sections of the project that play into their specific knowledge base. This leads to the widening of gaps between project points, primarily because communication and understanding is limited.

This suggests some trouble with the idea that "given enough eyeballs, all bugs are shallow," as stated by Duguid as Linus's Law. While this may be true for software issues that prevent or delay contribution, this law of quality does not cover the issue of having "too many cooks in the kitchen." As with Wikipedia, "small changes in one part of the article make unnoticed trouble for other parts" (Duguid, 12). While it's true that the best information likely comes from many sources, it is difficult to manage the way the information is included. Too many contributors make for unsupported edits.

Graham's Law is slightly more efficient in this circumstance: quality that comes when "the good stuff spreads, and the bad gets ignored" (Duguid, 3). This law was pivotal for our Google Docs project. Because we had multiple members adding information on a consistent and periodic basis, there was an ongoing need for filtering (See Figure: View of other member editing at the same time; edits made by two people on the same sentence). Some members wanted to use bullet points while the assignment required well-written sentences. Some members used the document to add notes and links for further research, while others used it to finalize sections of the project. There was fragmented sentences, and complete paragraphs. I found myself continually deleting, revising, and repositioning text throughout the document to unify the overall document. Eventually it came together, but there was consistent discord for the emphasis and goals of the project.


My suggestion for improving this weakness in the online format would be to increase communication between contributors. Google Docs does not allow the chat function within the document as you edit. However, our group felt like we needed to discuss some edits that were being made, so we opened up another window for Google chat while we edited. We were then able to ask questions, play with terms, and share focus (See Figure: chat with group member concerning project).


Conclusion
It seems that peer production would benefit most from a collaboration of the elements above. Group work needs to have the communication that is available from face-to-face encounters, as well as the freedom to work according to busy schedules and knowledge base. Group work would be unlimited in the scope of members, expertise, and goals with the availability and convenience offered through online components. However, without the opportunities to communicate, peer production will be limited.

4 comments:

  1. Your insight about group work is very accurate. Most face-to-face meetings for group projects are often painfully long and not very effective in getting actual work done. Each group member having one piece of the pie eliminates the need for long group meetings, but as you point out, the final result can be disjointed and fragmented. I love your suggestion of chatting online while you are working on your project to minimize the need for editing to ensure the final result wasn't a hodge-podge of writing styles. However, as with “too many cooks,” you still may have to do some final editing depending on how many group members you have.

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  2. Thanks for the insightful post on Google Documents. This was the first time I’ve heard of it. Your comparison and contrast of peer production in online and real world addressed a very interesting point as to how peer collaboration could benefit and suffer from the mode of communication (i.e. synchronous and asynchronous). I agree with you that one strength of in-person collaboration is that it allows participants to exchange ideas and information through face-to-face and synchronous communication. This could well avoid unnecessary overlap and repetition, a source of frustration in your Google Documents endeavor, which seems to have suffered from asynchronous communication.

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  3. I also thank you for mentioning this site! Also for your analysis of it's strengths and weaknesses in and of itself and as compared to in-person collaboration. I just finished a group project coordinated almost entirely by email and two 15-20 minute discussions in and after class sessions. The use of the Google Chat function to facilitate the process is an excellent idea! I wonder though, if you (or anyone else) has noticed that most of the time there still seems to be a need for a leader and/or moderator in any group, online or off. Another benefit of in-person collaboration can be just the face-to-face contact...reading each other's facial expressions and body language to determine how interested you are in the project, or aspects of a project, to see if someone is unhappy with the way things are going but doesn't want to say anything, etc. One of the biggest weaknesses of online peer production, in my opinion, is the potential lack of real-time communication about the project. There is certainly the real-time editing, but as you know, that can create a frenzied mess because people just don't think the same. In the Google scenario, you worked around this by using the Chat function. There is still the issue of people doing different things at different times, which may not always be an issue so long as the end result is functional and complete. Did you ever arrange for times for all of you to be online working on a project and chatting? Sort of like a chat conference call?

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  4. Linnea - Yes! We did call "conference chats." This was most effective for times that we needed to brainstorm or discuss our strategy for tackling the project. It was so much easier than trying to e-mail, primarily because it was easier than trying to sift through e-mails as well as the ability to have a quick response to questions raised. I should mention, it was interesting to note the differences between a learned chatter and a beginner. The dynamic in conversation is very different, and sometimes it was hard for the beginner to keep up with the flow of phrases and text language...I highly suggest this form of communication if you do an online project.

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